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Coming soon

Play the match.
Find what cost you.

No uploads, no clipping, no note-taking. An automated coach working for you behind the scenes.

Watch trailer (1 minute 15 seconds)

You play. RankKD does the rest.

01Detect

No record button, no missed matches

RankKD detects your game and follows your session: menu, lobby, match starting. Recording starts automatically when a match starts, and only for the lobby types you've enabled.

02Capture

Your footage plus your inputs

Gameplay records up to 4K/120 alongside your own mouse, keyboard, and controller inputs. Those inputs combined with your footage turn reviewing what happened into measuring how it happened, with every reaction and adjustment you made timed to the millisecond.

03Analyze

Every engagement, analyzed frame by frame

A custom computer vision engine reviews each fight the way a coach reviews a VOD: accuracy, reaction time, bad habits, clutch moments, and more, measured from your own footage and your own inputs.

04Coach

Every mistake, with receipts

The breakdown names your mistakes in priority order, and every one comes with proof on tape. See the mistake, stop repeating it, rank up.

The mechanics under your K/D

The headline number

Gunfights won

How many of your fights you actually won. The number everything else explains.

Only on RankKD

Your inputs on every death

Your inputs play back over the moment you died, so you see what your hands were doing.

Built for Call of Duty

Game flow

Hardpoint hill by hill and Search round by round, with your K/D in each.

Gunfights

  • Time-to-killHow fast you finish a fight once you start shooting.
  • Headshot killsHow many of your kills land on the head.
  • First-shot advantageWho shot first, and whether your pre-aim earned it.
  • Deaths tradedWhether your deaths cost the enemy anything back.

Aim

  • Reaction timeFrom enemy on screen to your first input, every fight.
  • AccuracyShots on target in every engagement, not just per magazine.
  • CenteringHow close your crosshair sits to where enemies actually appear.

Game sense

  • Death disciplineDeaths while sprinting, reloading, or repeeking without info.
  • Tilt detectionHow your discipline changes after back-to-back deaths.
  • Performance per mapYour swing between your best map and your worst.
  • First deaths in SearchHow often you go down first in a round, and what it costs your team.

Benchmarked against your rank

Every stat is measured against players at your rank and the rank above, so each one becomes the gap to the next rank.

Fair play

No mid-match edge. Ever.

We hate cheaters as much as you do. Nothing here plays the game for you: no assists, no live info, no in-game presence. Analysis runs after the match, never while you play. Read the full disclosure →

Spec sheet
CAPTUREUP TO 4K / 120 FPS
INPUTSMOUSE, KEYBOARD + CONTROLLER RECORDED LIVE
ANALYSIS~4 MIN AFTER THE MATCH
IN-GAME FOOTPRINTNONE NO MODS, NO OVERLAYS
PLATFORMWINDOWS 10 / 11

Prove it with your next match

Coming soon Capture is free. Forever. Your first breakdown is on us.