Weapon Data
Rules
Sets the distance every kill time on these pages is worked out at.
Cronen Squall
ClassAssault rifleFull auto, semi-auto
Fire rate674RPM4th fastest of 8 ARs
Magazine20rounds7th biggest of 8 ARs, tied with 1
Bullet speed660m/s3rd fastest of 8 ARs
TestedNovember 1, 2026
Build
Pick a build, then change any slot.
- FJX SYPHER 27"
- FJX C-BAND
- CRONEN SQL GRIP
- OCTA-63 COMP
- 6.8 WRATH HIGH VELOCITY
- BRYSON LONGHORN 20"
- OCTA-63 COMP
- FSS FIRELINE GRIP
- SZ GEN.6 PEQ
- FSS SQ-XT2
- SZ GEN.6 PEQ
- FJX C-BAND
- CRONEN SQL GRIP
- CRONEN EAGLEHAWK 19"
- HET-S6 COMP
- CRONEN VIEL-68 SUPPRESSOR
- FJX SYPHER 27"
- SZ GEN.6 PEQ
- MIRE-50 TAC GRIP
- FJX C-BAND
Gunsmith
Attachments0 of 5Barrel
4 options- BRYSON LONGHORN 20"
- CRONEN EAGLEHAWK 19"
- DAWNSTRIKE OP 16.5"
- FJX SYPHER 27"
Your numbers
Kill time at 15 m312ms4 chest shots
Sprint to fire210msNo attachments
ADS time305msNo attachments
ADS move2.24m/sNo attachments
Damage and stats
Your build, at the distance in the header.
Damage
A hit at 15 m
Headx1.3337.2 a hit. 3 shots, 223 ms
Neck and chestx1.130.8 a hit. 4 shots, 312 ms
Stomach, arms and legsx128 a hit. 4 shots, 312 ms
Brighter: more damage a hitHatched: less than a body hit
| Distance | Head | Chest | Limbs | Shots (chest) | Kill time | All heads |
|---|---|---|---|---|---|---|
| 0-26 m | 37.2 | 30.8 | 28 | 4 | 312 | 223 |
| 26-37 m | 34.6 | 28.6 | 26 | 4 | 312 | 223 |
| 37 m+ | 29.3 | 24.2 | 22 | 5 | 401 | 312 |
100 health. Head x1.33, chest x1.1, limbs x1. Kill time includes pre-fire delay.
Stat sheet
| Stat | No attachments | Your build | Change |
|---|---|---|---|
| Movement | |||
| Move speed | 4.55 | 4.55 | same |
| ADS move speed | 2.24 | 2.24 | same |
| Sprint speed | 6.07 | 6.07 | same |
| Tac sprint speed | 7.11 | 7.11 | same |
| Aim and recoil (lower is better) | |||
| Vertical recoil control | 50.4 | 50.4 | same |
| Horizontal recoil control | 6.3 | 6.3 | same |
| Vertical gun kick | 17.1 | 17.1 | same |
| Idle sway | 0.40 | 0.40 | same |
| Flinch received | 0.29 | 0.29 | same |
| Handling | |||
| ADS time | 305 | 305 | same |
| Sprint to fire | 210 | 210 | same |
| Reload | 3,533 | 3,533 | same |