Weapon Data
Rules
Sets the distance every kill time on these pages is worked out at.
ISO Nightshade
ClassSMGFull auto, semi-auto
Fire rate923RPM3rd fastest of 5 SMGs
Magazine30rounds4th biggest of 5 SMGs
Bullet speed530m/s3rd fastest of 5 SMGs
TestedNovember 1, 2026
Build
Pick a build, then change any slot.
- ZLR CARBON-900
- HAEBANG ORC70
- EXP G2-44 STOCK
- DEMO STP-1
- FSS TAC90 GRIP
- MIRE-50 TAC GRIP
- NO STOCK
- HAEBANG ORC70
- FJX EVR7
- BRUEN MOD3
- ZLR CARBON-900
- SCHLAGER VISIV-5
- FSS CRACKDOWN
- EXP G2-44 STOCK
- MIRE-50 TAC GRIP
Gunsmith
Attachments0 of 5Barrel
3 options- RT OUTRIDE-X 8"
- ZLR CARBON-900
- ZLR MAG-Z 9"
Your numbers
Kill time at 15 m325ms6 chest shots
Sprint to fire110msNo attachments
ADS time240msNo attachments
ADS move3.20m/sNo attachments
Damage and stats
Your build, at the distance in the header.
Damage
A hit at 15 m
Headx1.322.1 a hit. 5 shots, 260 ms
Neck, chest, stomach and armsx117 a hit. 6 shots, 325 ms
Legsx0.9115.5 a hit. 7 shots, 390 ms
Brighter: more damage a hitHatched: less than a body hit
| Distance | Head | Chest | Limbs | Shots (chest) | Kill time | All heads |
|---|---|---|---|---|---|---|
| 0-11 m | 27.3 | 21 | 19.1 | 5 | 260 | 195 |
| 11-20 m | 22.1 | 17 | 15.5 | 6 | 325 | 260 |
| 20-28 m | 19.5 | 15 | 13.6 | 7 | 390 | 325 |
| 28 m+ | 16.9 | 13 | 11.8 | 8 | 455 | 325 |
100 health. Head x1.3, chest x1, limbs x0.91. Kill time includes pre-fire delay.
Stat sheet
| Stat | No attachments | Your build | Change |
|---|---|---|---|
| Movement | |||
| Move speed | 4.80 | 4.80 | same |
| ADS move speed | 3.20 | 3.20 | same |
| Sprint speed | 6.33 | 6.33 | same |
| Tac sprint speed | 7.43 | 7.43 | same |
| Aim and recoil (lower is better) | |||
| Vertical recoil control | 40.9 | 40.9 | same |
| Horizontal recoil control | 13.3 | 13.3 | same |
| Vertical gun kick | 36.5 | 36.5 | same |
| Idle sway | 0.54 | 0.54 | same |
| Flinch received | 0.22 | 0.22 | same |
| Handling | |||
| ADS time | 240 | 240 | same |
| Sprint to fire | 110 | 110 | same |
| Reload | 3,267 | 3,267 | same |