Weapon Data
Rules
Sets the distance every kill time on these pages is worked out at.
MW4 Shotgun kill time chart
How fast each shotgun kills at every distance.
Shotgun damage is per pellet, and a shotgun line is the kill time with every pellet hitting; one whose pellet count is still being tested has no line yet. Slug ammo fires one projectile. Rezi 12: Pellets stop doing damage somewhere between 16 and 25 m. Warlord: Pellets stop doing damage somewhere between 10 and 25 m.
Pellet damage by distance
| Gun | Chest damage per pellet | RPM | Pre-fire ms |
|---|---|---|---|
| Rezi 12 | 0-3 m: 100 per pellet 3-4 m: 34 per pellet 4-6 m: 25 per pellet 6-9 m: 20 per pellet 9 m+: 14 per pellet | 150 | 0 |
| Apex: Rezi 12 Enforcer | 0-3 m: 100 per pellet 3-5 m: 34 per pellet 5-7 m: 25 per pellet 7 m+: 19 per pellet | 75 | 0 |
| Warlord | 0-3 m: 72.1 per pellet 3-4 m: 35 per pellet 4-7 m: 25.8 per pellet 7-13 m: 18.5 per pellet 13 m+: 14.4 per pellet | 106 | 0 |
| Apex: Warlord Lumen | 0-3 m: 72.1 per pellet 3-4 m: 35 per pellet 4-7 m: 25.8 per pellet 7-13 m: 18.5 per pellet 13 m+: 14.4 per pellet | 100 | 0 |