Weapon Data
Rules
Sets the distance every kill time on these pages is worked out at.
Rezi 12
ClassShotgunSemi-auto
Fire rate150RPMFastest of 2 shotguns
Magazine6roundsSmallest of 2 shotguns
Bullet speed340m/sFastest of 2 shotguns
TestedNovember 1, 2026
Build
Pick a build, then change any slot.
- XRK SPINE RIPPER
- NO STOCK
- ZLR L48 SIEGE 13"
- MIRE-50 TAC GRIP
- U12G MATCH 9
- 12G SLUG ROUNDS
- XRK SPINE RIPPER
- POM12-F GRIP
- NO STOCK
- ZLR L48 SIEGE 13"
Gunsmith
Attachments0 of 5Barrel
4 options- HAEBANG 635R-7
- ZLR 12GA PORTED 21"
- ZLR L48 SIEGE 13"
- ZLR ROGUE 90 25"
Your numbers
Kill time at 15 mOne shot14 per pellet
Sprint to fire160msNo attachments
ADS time340msNo attachments
ADS move3.09m/sNo attachments
Damage and stats
Your build, at the distance in the header.
Damage
A hit at 15 m
Head, neck, chest, stomach, arms and upper legsx114 a pellet. 8 pellets to kill, one shell
Lower legsx0.811.2 a pellet. 9 pellets to kill, 400 ms
Brighter: more damage a hitHatched: less than a body hit
| Distance | Head | Chest | Limbs | Pellets to kill (chest) | Kill time (8 pellets hit) | All heads |
|---|---|---|---|---|---|---|
| 0-3 m | 100 | 100 | 100 | 1 | One shot | One shot |
| 3-4 m | 34 | 34 | 34 | 3 | One shot | One shot |
| 4-6 m | 25 | 25 | 25 | 4 | One shot | One shot |
| 6-9 m | 20 | 20 | 20 | 5 | One shot | One shot |
| 9-16 m | 14 | 14 | 14 | 8 | One shot | One shot |
| 16-25 m | Pellets stop doing damage somewhere between 16 and 25 m. | |||||
| 25 m+ | No damage | |||||
100 health. Head x1, chest x1, limbs x1. Damage is per pellet. Kill time includes pre-fire delay.
Damage is per pellet. The Rezi 12 fires 8 pellets a shell, and its kill times are for all 8 hitting. Pellets stop doing damage somewhere between 16 and 25 m. Slug ammo fires one projectile.
Stat sheet
| Stat | No attachments | Your build | Change |
|---|---|---|---|
| Movement | |||
| Move speed | 4.72 | 4.72 | same |
| ADS move speed | 3.09 | 3.09 | same |
| Sprint speed | 6.26 | 6.26 | same |
| Tac sprint speed | 7.34 | 7.34 | same |
| Aim and recoil (lower is better) | |||
| Vertical recoil control | 98.5 | 98.5 | same |
| Horizontal recoil control | 17.4 | 17.4 | same |
| Vertical gun kick | 21.3 | 21.3 | same |
| Idle sway | 0.54 | 0.54 | same |
| Flinch received | 0.31 | 0.31 | same |
| Handling | |||
| ADS time | 340 | 340 | same |
| Sprint to fire | 160 | 160 | same |
| Reload | 6,131 | 6,131 | same |