Modern Warfare 4 launched on October 23, 2026 with more than a dozen multiplayer modes. Four of them are new: Hijack, Inflation and Collateral in 6v6, and Combat Outpost in Ground War. Most modes also come in Hardcore.
The competitive modes are Hardpoint, Search and Destroy and Hijack. Those are the three the CDL plays in its 2027 season.
Every launch mode at a glance
| Mode | Type | Time | Score to win |
|---|---|---|---|
| Hijack | Respawn, new | 4 minutes a round | 300 |
| Hardpoint | Respawn | 5 minutes | 250 |
| Search and Destroy | Rounds | 2 minutes a round | 6 rounds |
| Inflation | Respawn, new | 10 minutes | Most cash |
| Collateral | Rounds, new | 2 minutes a round | 6 rounds |
| Frontline | Respawn | 10 minutes | 100 |
| Team Deathmatch | Respawn | 10 minutes | 100 |
| Domination | Respawn | No limit | 200 |
| Kill Confirmed | Respawn | 10 minutes | 75 |
| Free-For-All | Respawn | 10 minutes | 30 |
| Gunfight | Rounds, 2v2 to 10v10 | 50 seconds a round | 6 rounds |
| Combat Outpost | Ground War, 32v32, new | 20 minutes | 1,500 |
| Gun Game | Party, free-for-all | 10 minutes | 15 |
Hardcore versions of Inflation, Hijack, Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Free-For-All and Search and Destroy are in at launch. Hardcore means a limited HUD, friendly fire, and less health with no regen.
The competitive modes
Hijack
Both teams fight over one Data Spike that starts in the middle of the map. Carry it, throw it or pass it to the enemy's Comm Station, then plant it. A planted Spike scores over time, and you get a bonus if the upload finishes before they defuse it. Teams swap sides between rounds. Whoever carries the Spike can't use their lethal, because that button throws the Spike.
Infinity Ward built Hijack with feedback from pro players, and it's the third CDL mode for 2027. Our Hijack guide covers how to carry, plant, hold and stop it.
Hardpoint
Take the hill and hold it. The hill moves to a new spot every minute, in the same order every game. One player inside is enough to score, but only while no enemy is in it with you. See the MW4 Hardpoint tips for the hill order on every map.
Search and Destroy
One life a round. Attackers plant the bomb at A or B, and defenders stop the plant or defuse it. Wiping the other team also wins the round. Sides switch every round. Planting and defusing leave you defenseless for several seconds, so have someone watching your back. See the MW4 Search and Destroy tips.
The new modes
Inflation
Kill enemies to collect their cash. The more cash you carry, the bigger the target on your back. Once you pass the High Value Target mark, everyone can see where you are. Dead players drop part of their cash, and overtime in the last few minutes raises the payouts. The team with the most cash at the end wins.
Collateral
Search and Destroy with a buy phase. Everyone starts with a pistol and $800. You earn cash for kills, plants, defuses and round wins, then spend it between rounds. There are no respawns, no custom loadouts, no killstreaks and no health regen. If you die, you lose your gear but keep your cash.
The buy menu has armor and perks, equipment, pistols, two tiers of weapons, and a UAV the whole team can chip in for. Pay a little extra for a weapon and it comes with attachments. First team to six rounds wins.
Frontline
Team deathmatch where each team always spawns at its own base. Kills away from your base are worth more, so the mode pushes you out into the map. You're briefly invincible after you spawn, and teams switch sides at half the score limit.
The classic modes
Domination
Capture and hold three flags to score. The first team to 200 wins, and teams switch sides at half the score limit.
Team Deathmatch, Kill Confirmed and Free-For-All
Team Deathmatch is first to 100 kills. In Kill Confirmed, you score by picking up the dog tags enemies drop, and you can deny their score by grabbing your teammates' tags. It's first to 75. Free-For-All is every player for themselves, first to 30, and the top three win.
Gunfight
Small rounds where everyone gets the same loadout, which changes every two rounds. Wipe the other team or take the overtime flag. First to six rounds. You can play it 2v2 on Cafe, Library, NYC and Smuggler, or 3v3 and 10v10 on Kill Block.
Ground War, party modes and practice
Ground War: Combat Outpost
Combat Outpost is Domination at 32v32. Capture outposts for points and for more places to spawn. Reinforce the ones you hold to unlock team rewards, from a local UAV up to a light tank dropped at your base. First to 1,500 points. It's played on Imjin Farmland, Wolves Stadium and Forest.
Gun Game
Every kill moves you to the next weapon. The first player to get a kill with every weapon wins.
Proving Grounds
A training course for MW4's movement, with tutorials and timed courses graded up to an S rating. MW4 drops Black Ops 7's omnimovement and wall jumps, and Tactical Sprint now comes only with the Blood Rush perk. It's worth a few runs before your first match.
Coming before Season 1
Two party modes arrive for Halloween:
- Possession: kill an enemy and you take over their body and their loadout, wherever they were on the map.
- Infected: one random player starts Infected. Every Survivor they kill joins the Infected.
The launch maps
Core 6v6 (12 maps): Cachette, Coal, Lithium, Lotus, Mumbai, Munition, Nautical, Reactor U92, Rooftops, Sentry, Silkworm and Transit 213. Shipment joins on October 27. Every core map has its own map guide and Tac Board.
Ground War (32v32): Imjin Farmland, Wolves Stadium and Forest.
Gunfight (2v2): Cafe, Library, NYC and Smuggler.
Kill Block: a training facility that rebuilds itself between rounds, with more than 500 layouts. Some sections borrow from classic Modern Warfare maps like Crash, Highrise and Shoot House. It runs 3v3 and 10v10 Gunfight at launch, with 6v6 modes coming later.
How RankKD helps
RankKD records your MW4 multiplayer matches on its own, so there's nothing to press. After each match, it reviews the footage and puts every kill and death on the timeline, with your objective play in Hardpoint, Search and Hijack. Every mistake in the coach's note links to the exact moment in the video.
RankKD analyzes finished match recordings, with no live coaching. No overlays, no assists, no live tactical advice, no mods (how RankKD stays fair). It runs on Windows PC. Download RankKD.
MW4 modes FAQ
What are the new modes in MW4?
Hijack, Inflation and Collateral in 6v6, and Combat Outpost in Ground War.
What modes does the CDL play in MW4?
Hardpoint, Search and Destroy and Hijack. The 2027 pool has five Hardpoint maps, five Search maps and three Hijack maps, which haven't been named yet.
Is Ranked Play in MW4 at launch?
No date has been announced. Ranked Play is coming to MW4, but its modes and maps aren't out yet.
How many maps does MW4 have at launch?
Twelve core 6v6 maps, three Ground War maps, four Gunfight maps and Kill Block. Shipment arrives on October 27.
What is Collateral in MW4?
Search and Destroy with a buy phase. You start each match with a pistol and $800, earn cash during rounds, and buy your gear between them.